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Blain

The Complete Guide to Blender Graphics

Computer Modeling & Animation

Medium: Buch
ISBN: 978-0-367-55361-6
Verlag: Taylor & Francis Ltd
Erscheinungstermin: 09.10.2020
Lieferfrist: bis zu 10 Tage
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

Blender is FREE to download and use by anyone for anything.

The Complete Guide to Blender Graphics: Computer Modeling and Animation, Sixth Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 2.82a.
A reader of the Sixth Edition should use Blender 2.82a when learning the program and treat it as a training exercise before using any later versions

Key Features:

The book provides instruction for New Users starting at the very beginning.

Instruction is presented in a series of chapters incorporating visual reference to the program's interface.

The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.

Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.

Produkteigenschaften


  • Artikelnummer: 9780367553616
  • Medium: Buch
  • ISBN: 978-0-367-55361-6
  • Verlag: Taylor & Francis Ltd
  • Erscheinungstermin: 09.10.2020
  • Sprache(n): Englisch
  • Auflage: 6. New Auflage 2020
  • Produktform: Gebunden
  • Gewicht: 1364 g
  • Seiten: 582
  • Format (B x H x T): 197 x 242 x 38 mm
  • Ausgabetyp: Kein, Unbekannt

Autoren/Hrsg.

Autoren

Blain, John M.

Introduction
Download and Installation
The Author
Acknowledgements
Preamble

CH01 Understanding the Interface
CH02 Editors and Workspaces
CH03 Navigate and Save
CH04 Objects in the 3D View Editor
CH05 Editing Objects
CH06 Editing Tools
CH07 Modifiers
CH08 Editing with Generate Modifiers
CH09 Editing with Deform Modifiers
CH10 Editing Using Curves
CH11 Editing Techniques and Examples
CH12 The Outliner and Collections
CH13 3D Text
CH14 Viewport Shading
CH15 Scene Lighting and Cameras
CH16 Nodes – Materials and Textures
CH17 Rendering
CH18 Animation
CH19 Constraints
CH20 Armature and Character Rigging
CH21 Shape Keys and Action Editors
CH22 Particle Systems
CH23 Physics and Simulation
CH24 Dynamic Paint
CH25 Installing Add-Ons
CH26 Grease Pencil – 2D Animation
CH27 Video Sequence Editor
CH28 Drivers
CH29 Cycles Render
CH30 Internet Resources

Appendix A
Index