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Devlin

Mathematics Education for a New Era

Video Games as a Medium for Learning

Medium: Buch
ISBN: 978-1-56881-431-5
Verlag: CRC Press
Erscheinungstermin: 25.02.2011
Lieferfrist: bis zu 10 Tage
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.

Read the author's monthly MAA column Devlin's Angle

Produkteigenschaften


  • Artikelnummer: 9781568814315
  • Medium: Buch
  • ISBN: 978-1-56881-431-5
  • Verlag: CRC Press
  • Erscheinungstermin: 25.02.2011
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2011
  • Produktform: Kartoniert
  • Gewicht: 370 g
  • Seiten: 218
  • Format (B x H x T): 154 x 232 x 15 mm
  • Ausgabetyp: Kein, Unbekannt

Autoren/Hrsg.

Autoren

Devlin, Keith

Preface. State of Play. Street Smarts. The Perfect Medium. Euclid Would Have Taught Math This Way. What Is "Doing Mathematics" Anyway?. Mathematics Proficiency: A New Focus in Mathematics Education. The Key Features of Gaming. Mathematics Education and Gee’s 36 Video Game Learning Principles. Developing Mathematical Proficiency in a Video Game. Building a Successful Math Ed Video Game. Algebra and Beyond. A New Pedagogy. Suggested Further Reading. Bibliography.