Verkauf durch Sack Fachmedien

Guevarra

Modeling and Animation Using Blender

Blender 2.80: The Rise of Eevee

Medium: Buch
ISBN: 978-1-4842-5339-7
Verlag: Apress
Erscheinungstermin: 10.12.2019
Lieferfrist: bis zu 10 Tage
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features.

Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project.

What You Will Learn

- Master the features of Blender Eevee
- Work with modeling, animation, and much more using theupdated software
- Understand important concepts such as physics and particles



Who This Book Is For

Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.

Produkteigenschaften


  • Artikelnummer: 9781484253397
  • Medium: Buch
  • ISBN: 978-1-4842-5339-7
  • Verlag: Apress
  • Erscheinungstermin: 10.12.2019
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2019
  • Produktform: Kartoniert, Paperback
  • Gewicht: 598 g
  • Seiten: 295
  • Format (B x H x T): 178 x 254 x 18 mm
  • Ausgabetyp: Kein, Unbekannt

Autoren/Hrsg.

Autoren

Guevarra, Ezra Thess Mendoza

Chapter 1: The Tour!.- Chapter 2: Blending with Blender: Getting Started.- Chapter 3: Blending with Blender: Modeling Workspace.- Chapter 4: Blending with Blender: Shading Workspace.- Chapter 5: Let’s Animate.- Chapter 6: The Future of Game Engine.