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Kowert

Video Games and Social Competence

Medium: Buch
ISBN: 978-1-138-54897-8
Verlag: Routledge
Erscheinungstermin: 05.02.2018
Lieferfrist: bis zu 10 Tage
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

Produkteigenschaften


  • Artikelnummer: 9781138548978
  • Medium: Buch
  • ISBN: 978-1-138-54897-8
  • Verlag: Routledge
  • Erscheinungstermin: 05.02.2018
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2018
  • Serie: Routledge Advances in Game Studies
  • Produktform: Kartoniert
  • Gewicht: 336 g
  • Seiten: 260
  • Format (B x H x T): 152 x 229 x 13 mm
  • Ausgabetyp: Kein, Unbekannt

Autoren/Hrsg.

Autoren

Kowert, Rachel

1. Rising Social Concerns of Online Gaming 2. What is Social Competence? 3. Social Implications of Online Video Game Involvement 4. Social Goals, Social Skills, and Online Video Game Involvement 5. Social Skills and Video Game Involvement: A Replication 6. Social Skills, Insecure Attachment, and Video Game Involvement 7. Research Findings and Implications 8. Sociability and Online Video Games: What We Know Now