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Slack

The Board Game Designer's Guide to Careers in the Industry

Medium: Buch
ISBN: 978-1-032-36904-4
Verlag: CRC Press
Erscheinungstermin: 22.02.2023
Lieferfrist: bis zu 10 Tage
Are you thinking about working in the board game industry? Here’s what you need to know.

There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill!

In this book, you’ll discover

• What jobs are really in demand

• How you can get your foot in the door with a publisher

• Jobs in the industry you’ve never even thought of

• What other opportunities exist for people with skills just like yours

With insights from over 40 industry pros, as well as the author’s many years of experience, you’ll be able to put your own skills and experience to great use in an amazing, growing industry.

Produkteigenschaften


  • Artikelnummer: 9781032369044
  • Medium: Buch
  • ISBN: 978-1-032-36904-4
  • Verlag: CRC Press
  • Erscheinungstermin: 22.02.2023
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2023
  • Produktform: Gebunden
  • Gewicht: 336 g
  • Seiten: 124
  • Format (B x H x T): 152 x 229 x 8 mm
  • Ausgabetyp: Kein, Unbekannt

Autoren/Hrsg.

Autoren

Slack, Joe

Other Books by Joe Slack. Acknowledgements. About the Author. Introduction. Section I Game Creation. 1 Game Design. 2 Game Development. Section II Publishing 3 Becoming a Board Game Publisher. 4 Working for a Board Game Publisher. 5 Product Development & Project Management. 6 Communications/Marketing/Sales. 7 Other Roles Within a Publishing Company. Section III Freelancing. 8 True Stories of How Being Helpful Landed Paying Gigs. 9 Graphic Designer. 10 Artist/Illustrator. 11 Writer/Editor (or Rulebook Creator). Section IV Everything You Wanted to Know about Other Roles but were Too Afraid to Ask. 12 Help Games Get to Customers. 13 Marketing, Consulting, and Video Production. 14 Content Creation. 15 Ancillary Jobs and Other Outside-the-Box Ideas. 16 Making Games Part of Your Own Job. 17 Conclusion. Suggested Resources. Endnotes. Thank You!