Making a great board game and pitching it to publishers are two completely different things.
If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take.
You’ll discover:
- How to find the right publisher
- Exactly what publishers are looking for
- How to create a sell sheet that will actually sell your game
- How to negotiate the best deal and get paid more for your game
- What to look out for in contracts to make sure you don’t get exploited
You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take.
You’ll discover:
- How to find the right publisher
- Exactly what publishers are looking for
- How to create a sell sheet that will actually sell your game
- How to negotiate the best deal and get paid more for your game
- What to look out for in contracts to make sure you don’t get exploited
You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
Produkteigenschaften
- Artikelnummer: 9781032369884
- Medium: Buch
- ISBN: 978-1-032-36988-4
- Verlag: Taylor & Francis Ltd
- Erscheinungstermin: 22.02.2023
- Sprache(n): Englisch
- Auflage: 1. Auflage 2023
- Produktform: Kartoniert
- Gewicht: 292 g
- Seiten: 252
- Format (B x H x T): 229 x 151 x 17 mm
- Ausgabetyp: Kein, Unbekannt