Verkauf durch Sack Fachmedien

Thorn

How to Cheat in Unity 5

Tips and Tricks for Game Development

Medium: Buch
ISBN: 978-1-138-42821-8
Verlag: Taylor & Francis Ltd
Erscheinungstermin: 26.07.2017
Lieferfrist: bis zu 10 Tage
Looking to become more efficient using Unity?
How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book‘s companion files and also watch bonus tutorial video content.

Learn bite-sized tips and tricks for effective Unity workflows

Become a more powerful Unity user through interface customization

Enhance your productivity with rendering tricks, better scene organization and more

Better understand Unity asset and import workflows

Learn techniques to save you time and money during development

Produkteigenschaften


  • Artikelnummer: 9781138428218
  • Medium: Buch
  • ISBN: 978-1-138-42821-8
  • Verlag: Taylor & Francis Ltd
  • Erscheinungstermin: 26.07.2017
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2017
  • Produktform: Gebunden
  • Gewicht: 454 g
  • Seiten: 296
  • Format (B x H): 189 x 246 mm
  • Ausgabetyp: Kein, Unbekannt

Autoren/Hrsg.

Autoren

Thorn, Alan

IntroductionChapter 1: Editor CheatsChapter 2: Asset & Importing CheatsChapter 3: Scene, Component and GameObject CheatsChapter 4: Animation and TimeChapter 5: Persistence and AccessibilityChapter 6: Cameras, Rendering and LightingChapter 7: Coding & MonoDevelop TricksChapter 8: Performance and OptimizationChapter 9: Physics, Collisions and Path-FindingChapter 10: Debugging and BuildingIndex