Verkauf durch Sack Fachmedien

Wang / Huang

Arts and Technology

First International Conference, ArtsIT 2009, Yi-Lan, Taiwan, September 24-25, 2009, Revised Selected Papers

Medium: Buch
ISBN: 978-3-642-11576-9
Verlag: Springer
Erscheinungstermin: 13.01.2010
Lieferfrist: bis zu 10 Tage
We welcome you to the First International Conference on Arts and Technology (ArtsIT 2009), hosted by CSIE of the National Ilan University and co-organized by the National Science Council, ICST, College of EECS at National Ilan University, Software Simulation Society in Taiwan, ISAC, TCA, NCHC, CREATE-NET, and Institute for Information Industry. ArtsIT2009 was held in Yilan, Taiwan, during September 24–25, 2009. The conference comprised the following themes: • New Media Technologies (Evolutionary systems that create arts or display art works, such as tracking sensors, wearable computers, mixed reality, etc. ) • Software Art (Image processing or computer graphics techniques that create arts, including algorithmic art, mathematic art, advanced modeling and rend- ing, etc. ) • Animation Techniques (2D or 3D computer animations, AI-based animations, etc. ) • Multimedia (Integration of different media, such as virtual reality systems, audio, performing arts, etc. ) • Interactive Methods (Vision-based tracking and recognition, interactive art, etc. ) The conference program started with an opening ceremony, followed by three keynote speeches and four technical sessions distributed over a period of two days. Two poster sessions, one hour each, were scheduled before the afternoon oral sessions. An Int- active Arts Exhibition was held in conjunction with ArtsIT 2009. Twelve well-known digital arts teams from Taiwan exhibited 15 artworks in this event, including 10 int- active installation arts, 4 video arts, and 1 digital print. The conference received around 50 submissions from 15 different countries.

Produkteigenschaften


Autoren/Hrsg.

Herausgeber

Wang, Reen-Cheng

Huang, Fay

Keynote Speeches.- From Digital Imaging to Computer Image Analysis of Fine Art.- Panoramic and 3D Computer Vision.- Full Papers.- Meaningful Engagement: Computer-Based Interactive Media Art in Public Space.- Interactive WSN-Bar.- Immersive Painting.- Sonic Onyx: Case Study of an Interactive Artwork.- An Interactive Concert Program Based on Infrared Watermark and Audio Synthesis.- Butterfly Effect Fractal.- Pattern Formation in Networks Inspired by Biological Development.- A Watercolor NPR System with Web-Mining 3D Color Charts.- Gas and Shadow Swing.- Artist-Oriented Real-Time Skin Deformation Using Dynamic Patterns.- Interaction Analysis in Performing Arts: A Case Study in Multimodal Choreography.- BWAIN: An Artistic Web Interpretation.- Treasure Transformers: Novel Interpretative Installations for the National Palace Museum.- JacksonBot – Design, Simulation and Optimal Control of an Action Painting Robot.- RF Sounding: A System for Generating Sounds from Spectral Analysis.- Depicting Time Evolving Flow with Illustrative Visualization Techniques.- Augmenting a Ballet Dance Show Using the Dancer’s Emotion: Conducting Joint Research in Dance and Computer Science.- Automatic Skin Color Beautification.- Tracking Small Artists.- RealSurf – A Tool for the Interactive Visualization of Mathematical Models.- Creating Wheel-Thrown Potteries in Digital Space.- Low-Level Image Processing for Lane Detection and Tracking.- Lane Detection on the iPhone.- Traditional Culture into Interactive Arts: The Cases of Lion Dance in Temple Lecture.- Improving Optical Flow Using Residual and Sobel Edge Images.- 3 Case Studies: A Hybrid Educational Strategy for ART/SCI Collaborations.- A Multimedia, Augmented Reality Interactive System for the Application of a Guided School Tour.-Reconstruction of Cultural Artifact Using Structured Lighting with Densified Stereo Correspondence.- Motion Generation for Glove Puppet Show with Procedural Animation.- Can’t See the Forest: Using an Evolutionary Algorithm to Produce an Animated Artwork.- Automatic Generation of Caricatures with Multiple Expressions Using Transformative Approach.- The Autonomous Duck: Exploring the Possibilities of a Markov Chain Model in Animation.- MixPlore: A Cocktail-Based Media Performance Using Tangible User Interfaces.