The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
Produkteigenschaften
- Artikelnummer: 9783319823218
- Medium: Buch
- ISBN: 978-3-319-82321-8
- Verlag: Springer International Publishing
- Erscheinungstermin: 22.04.2018
- Sprache(n): Englisch
- Auflage: Softcover Nachdruck of the original 1. Auflage 2016
- Serie: Socio-Affective Computing
- Produktform: Kartoniert, Paperback
- Gewicht: 5387 g
- Seiten: 338
- Format (B x H x T): 155 x 235 x 20 mm
- Ausgabetyp: Kein, Unbekannt
Themen
- Sozialwissenschaften
- Psychologie
- Allgemeine Psychologie
- Kognitionspsychologie
- Emotion, Motivation, Handlung
- Mathematik | Informatik
- EDV | Informatik
- Professionelle Anwendung
- Interaktionsdesign für Computerspiele