Verkauf durch Sack Fachmedien

Mackness / Barnett / Bevan

Beyond Virtual Production

Integrating Production Technologies

Medium: Buch
ISBN: 978-1-032-58292-4
Verlag: Taylor & Francis Ltd
Erscheinungstermin: 21.10.2024
vorbestellbar, Erscheinungstermin ca. Oktober 2024
Beyond Virtual Production brings together a range of creative practice research projects that have been undertaken in The Void, an early-adopter university-based virtual production studio at Flinders University in South Australia.

From a cross-disciplinary short virtual production film, to a VR simulation of the last 100 seconds of life of earth, to the live performance of the virtual band Big Sands, to augmented and extended reality, to archaeological projects, this collection captures the potential applications of virtual production technology and provides a framework for cross-disciplinary work and industry collaborations both in a university context and beyond. It offers insight into the development of virtual production courses and encompasses research into theories of performance, liveness, methods for co-creation, gender in virtual production careers, and object digitization and its representation while highlighting significant pathways of industry partnerships alongside experimental art practices.

Creative technology and interdisciplinary practitioners, researchers, students and teachers will find inspiration and practical guidance in these chapters.

Produkteigenschaften


  • Artikelnummer: 9781032582924
  • Medium: Buch
  • ISBN: 978-1-032-58292-4
  • Verlag: Taylor & Francis Ltd
  • Erscheinungstermin: 21.10.2024
  • Sprache(n): Englisch
  • Auflage: 1. Auflage 2024
  • Produktform: Kartoniert
  • Seiten: 216
  • Format (B x H): 156 x 234 mm
  • Ausgabetyp: Kein, Unbekannt

Autoren/Hrsg.

Herausgeber

Mackness, Cameron

Barnett, Tully

Bevan, Jason

Wallin, Zoe

Wallin, Zoë

Introduction 1 From Virtual Production to 'Integrated Production Technologies': The Development of The Void 2 Life Savings: An Interdisciplinary Short Film Collaboration 3 Digital Media Frontiers in Teaching and Learning: Using The Void as a Space for Student and Staff Skills Acquisition, Collaboration, and Teambuilding 4   From an Unreal World to an Integrated One 5   The Beginnings of Big Sand Live: Real-time Virtual Performance in a Physical Venue 6 The Line Where Red Meets Blue: Big Sand Pioneers New Approach to Live Metaverse Performance Using Virtual Production 7 Gender Diversity in Art and Technology: A Conversation in The Void 8   Explorations in Motion Capture and Digital Art 9 Interview with Rosina Possingham 10   Interview with Tiffany Knight 11   Deeper not Broader: In Pursuit of an Actor Training Language to Elicit Nuance and Complexity in Motion Capture Performance 12   The Role of Educational Environments in Influencing the Experience of Women and Gender Diverse People in the Virtual Production Sector 13 Derrida in Practice: The Possibilities of Theory in The Void 14   Photogrammetry and Geophysics for Archaeological and Historical Research Using Immersive Environments: The Case of Martindale Hall 15  SONNY: The Unreal Affordances of Real-Time Game Engine Technologies for Screen Production 16   A Game of Rhetoric: Creating an Interactive Plato’s Cave with Performers and AI in The Void